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Cyberpunk Related Terms

anarchy
absence of government (means without a leader).

anti-authoritarian
favouring individual freedom as opposed to subjection to authority.

artificial intelligence
AI attempts to create thinking or reasoning computers.

biochips
chips which connect directly to living matter (see wetware).

computer
machine used for information processing.

c-punk or CP
abbreviation of cyberpunk.

crack to remove software copy protection.

cy'punk
abbreviation of cyberpunk.

cybernaut
someone who moves in cyberspace.

cybernetics
science of control and communication between machines and organisms.

cyberskate
moving in cyberspace

cyberspace
the illusion of a location generated by computers

cyberwave
(I have no idea what this word means!)

clipper chip
a chip installed so US government can eavesdrop on all electronic media and communications.

designer drugs
drugs taken to enhance the experience of virtual realism or to cause euphoria.

Generation X
people ages 18-25, a group whose only defining characteristic is that they have nothing in common.

genetic engineering designing living organisms

hacker someone who breaks into computer systems and networks by bypassing password security, etc.

hardwired
anything that is not removable, especially with reference to permanent implants.

interactive
when people communicate, especially within a virtual space.

jacking in
connecting to cyberspace, typically via a plug in one's head or neck.

nanotechnology
computer circuitry designed at the atomic level.

netrunner
someone who is wanted for hacking?

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phreaking illegal telephone use, typically making long distance calls without paying.

net
abbreviation of network, a set of connected computers.

network
a set of connected computers.

neurons
the cells in the brain which allow thought.

pirate
a person who uses, cracks, or transmits copyrighted software.

telepathy
the ability to transmit one's thoughts to others without using the traditional five senses.

virtual reality
the sensation of space when using a computer

virus
a program designed to do harm to other programs.

VR
abbreviation of virtual reality

wetware
machines which interface with biological matter.

 

 
 

V. THE TECHNO-COCOON

In recent years the technological system has engendered the ultimate in psychic distancing. Whether we are in the automobile, office, or airplane or using the television, computer, or telephone, we are ever surrounded and circumscribed by technologies and technocratic thinking. Our daily work usually involves being cocooned indoors in artificially lit, temperature-controlled, machine-laden office cubicles and locked into the technocratic hierarchies emblematic of corporate and bureaucratic life. As for our non-work hours, the average American spends more than four hours a day in front of the TV and an increasing number of hours using a computer. In the transition between home and work the majority of Americans commute to work alone, inside temperature-controlled cars and utilizing their radios or stereo systems. This absorption of each individual into what I call the “techno-cocoon” profoundly limits our experience and consciousness of anything not part of the technosphere.

As a result of techno-cocooning, huge segments of the population have become autistic in relation to the natural world. Non-human creation is almost completely ignored; when we do notice nature, it is usually viewed on television or glimpsed from a whizzing car, train, or plane. For the short periods when we are in nature, it is usually experienced as technological recreation (re-creation) mediated through the roar of RVs, motor boats, jet skis, snowmobiles, and other power toys.

Our circumscription by technology has also made us autistic in relation to one another, markedly eroding our social lives in recent years. Come twilight time, I often note the startling difference between the streets of suburban northern Virginia, where I currently live, and those of Queens, New York City, where I was raised more than three decades ago. When I was growing up, people talked on the stoops in the evening, kids played games together, babies were walked in strollers—there was a real sense of neighborhood. Now, as I walk my dog each evening along successive suburban cul de sacs, what I see are the glowing blue lights emanating from the various TVs and computers in each home as family members individually cocoon themselves into their favorite night-time techno-entertainment or work. This technologically engendered isolation and collapse of community are not merely anecdotal. Author and scholar Robert D. Putnam, in his aptly titled study and later book Bowling Alone, carefully documents the precipitous decline in all forms of civic participation during recent decades.

Many argue that rather than eroding our social lives, techno-cocooning actually expands the scope of our interaction with others. After all, people are making contacts at an astonishing rate. We are constantly communicating with others by telephone, e-mail, and “chat rooms” as well as catching up with the rest of the world via TV, radio, and the Internet. The obvious problem is that all these contacts are mediated through technology and its ever-present distancing. All of the human connections in the techno-cocoon are “long-distance” ones. There is little or no human-to-human (face-to-face) communication taking place. This creates a tragi-comic paradox for those living in the techno-cocoon: in a world of ever expanding, near universal communications, we grow ever more alone, locked into the noisy solitude of the cocoon. As activist Beth Burroughs quips, “Sex on the Internet is mostly typing.”

Ultimately, techno-cocooning makes impossible the “acts of will and imagination” that Weizenbaum so aptly calls for to restore ethics to our society and to end cold-evil distancing. Recovering a sense of ethics is permanently precluded by our circumscription into the perpetual distancing of the cocoon. Passively and with little awareness, we abandon our minds and wills to the convenience, power, and amusement offered by the technological cocoon. In fact, the technological environment becomes to us as water is to fish; we do not consciously recognize that we are enclosed in a cocoon. We do not experience the ongoing devastation of nature, society, or even our own spirit.

As we slip into near total technological autism, we cannot hear the great machines as they level the world’s forests and dig up and destroy the earth. We cannot hear the cries of animals being abused, slaughtered, or harassed to extinction. We cannot see the suffering of our fellow humans, whether they are the homeless we step over to reach our cars and offices or even despondent members of our own family locked into nearby, but utterly separate, cocoons. We do not recognize the banalization and ultimate death of our own will and imagination as we “amuse ourselves to death.” All in all, the techno-cocoon provides a kind of final anatomy of cold evil, creating a continuous buffer between each person and the many horrific wrongs of our technological system, sins in which we are all complicit and yet blissfully unaware of our complicity. We sit in our cocoons, fully alienated from nature and one another while fully entranced by and engaged with machines. This mass autism is surely unprecedented in both the scope and extent of its alienating impacts. We literally are no longer present to participate in the Creation, the social world, or the spiritual world. The diremption caused by cold evil is complete. We are deprived of the very relationships required for our healing.


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